Kart Racing League
PC/Mobile · Multiplayer Racing · Technical Lead · Unity
2022
Overview
A high-fidelity mobile multiplayer racing title developed in Unity. I owned gameplay/systems direction and the production tooling layer: hardened the session lifecycle (connect/join/reconnect) and built level-design tools + integration pipelines that reduced friction between design/art and engineering, helping the team reach a release-candidate quality build.
Highlights
- Iteration impact: turned a blocked track production phase (~3 months stalled) into a shippable track in ~2 weeks via tooling + clear integration workflow
- Track-building tool: built an in-editor track authoring workflow (layout, splines/segments, checkpoints) to accelerate level design iteration
- Pipeline optimization: standardized environment/asset integration (prefabs/animations), reducing art→engine turnaround and regressions
- Networking foundation: engineered resilient connect/join/reconnect flows and race session handling using Mirror
- Technical leadership: task decomposition, milestone execution, and cross-discipline coordination (design/art ↔ engineering)
Responsibilities
- Built and maintained a track authoring toolchain to enable fast iteration on layouts and environment placement
- Defined the integration workflow for track/environment assets (validation, prefab conventions, iteration loop)
- Owned multiplayer session reliability (connect/join/reconnect) and race start/end flows
- Coordinated feature delivery across engineering + design/art to keep milestones on track
Tech
🧩 Unity⚙️ C#🔁 Mirror🗃️ Git🧪 CI/CD