Prototype Library
2019 ยท Rapid Mobile Prototyping (Hyper-casual)
2019
Overview
My first commercial role focused on conveyor-belt prototyping: fast iteration on hyper-casual mechanics with short production cycles (2โ3 weeks). Worked across small games (puzzles, tycoons, painting interactions with NPCs, obstacle skateboarding) with an emphasis on speed, stability, and shippable builds.
Highlights
- Rapid iteration under short deadlines (2โ3 weeks per prototype)
- Hands-on implementation of varied mechanics and UX loops
- Mobile performance/stability mindset from day one
Tech
๐งฉ Unityโ๏ธ C#๐๏ธ GitMobile