Shadow of The Rift

Online Action RPG prototype · Dedicated Server · Unity (C#) + .NET
2025–2026
Shadow of The Rift — online systems & networked destruction

Overview

Systems-first prototype focused on the online foundation (session lifecycle, lobby → match start, replication) and a signature gameplay pillar (networked destruction + telekinesis). The architecture is modular and data-driven with clear service boundaries. LeoECS + Jobs/Burst were used to keep high-frequency state updates and snapshot processing efficient, with low GC pressure and bounded memory behavior.

Highlights

Responsibilities

Tech

🧩 Unity⚙️ C#🌐 DarkRift 2🧱 VContainer🧬 ECS (LeoECS)Unity JobsBurst🖥️ HDRP🎨 Shader Graph✨ Visual Effect Graph🧠 .NET🐳 Docker🗃️ Git

Media

Links

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