The Last Argonaut
PC · Tech Demo · Unity· C#
2021
Overview
A solo Action-RPG tech demo used as a sandbox for building custom gameplay systems, prototyping animation-driven combat, and testing destruction workflows. The project also serves as a rendering playground: shaders, particles, and VFX experiments integrated into gameplay scenarios.
Highlights
- Audience traction: ~56k Reddit upvotes, ~1.7k comments, and ~2M total views across social showcases
- Combat + animation-driven timing: Animator-based combat with cancel/recovery windows and responsive feel
- Enemy behaviors & telegraphs: basic AI patterns (ranged barrages, ground hazards) with readable cues
- Destruction workflows: breakable props/objects and gameplay-driven interactions
- Rendering/VFX sandbox: Shader Graph + VFX Graph effects tied to abilities and impacts
- Modular gameplay systems: clear boundaries for iteration (avoid monolithic Update loops)
Tech
🧩 Unity⚙️ C#🖥️ HDRP🧱 Zenject🎨 Shader Graph✨ Visual Effect Graph🗃️ Git