The Last Ascension
Mobile 3D · Action · iOS/Android · Unity (C#) · Shipped
2019
Overview
My first released mobile game. The core loop is simple and readable: push a boulder uphill while goblins and shamans apply different effects to slow/push you back. The game includes varied enemy types, weather conditions, and scripted world events (including a volcano eruption). Store listing availability may vary over time.
Highlights
- Shipped solo; ~25–30k lifetime installs (store analytics)
- Enemy variety: goblins/shamans with different push/debuff effects and readable telegraphs
- Dynamic conditions: weather changes and scripted world events (e.g., volcano eruption)
- Mobile-focused optimization and iteration (controls, performance, build stability)
Tech
🧩 Unity⚙️ C#MobileVFX🗃️ Git